There is 3.1 billion of players of electronic games worldwide. On average, 2 billion of people owns a personal computer and most of them have a gaming set up which includes a gaming mouse, keyboard and ergonomic gaming seat. Even if there are some main characteristics for all players, it is impossible to set up a gamer profile as they are very diversified covering all ages, gaming styles and lifestyles. Gaming industry has been developing over the past decades. It was offering, in its early beginning, a small offer of games via some gaming consoles and personal computer. It was not widely accessible to a larger public. Personal devices and accessories were very expensive and not at all interactive (offline – local gaming). Gaming industry over the last few years has known an exponential development making the gaming technology not only accessible to a larger public, covering all types of interests and subjects, but proposing also hyper-interactivity via online communities. Technology is now available into every home via many devices and platforms. The professionalisation of the gaming industry and users’ increasing enthusiasm made manufacturers from different sectors to get involved into this market. Laptop and furniture manufacturers as well as IT suppliers got to develop, produce and offer many peripherals, components and accessories that are part of every gaming set up. All of these above offered options give the possibility to users to customise their gaming space, expressing in this way, their own personality and style improving at the same time, their gaming performance, comfort, precision and productivity.